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72 lines
1.6 KiB
72 lines
1.6 KiB
//------------------------------------------------------------------------------ |
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// <auto-generated> |
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// This code was generated by a tool. |
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// Runtime Version:4.0.30319.42000 |
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// |
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// Changes to this file may cause incorrect behavior and will be lost if |
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// the code is regenerated. |
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// </auto-generated> |
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//------------------------------------------------------------------------------ |
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namespace Tools.ExcelResolver |
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{ |
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using System; |
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using System.Collections; |
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using System.Collections.Generic; |
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using UnityEngine; |
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public class Hero : ScriptableObject, IExcelData |
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{ |
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/// <summary> |
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/// 英雄 |
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/// </summary> |
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public int id; |
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/// <summary> |
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/// 名称 |
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/// </summary> |
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public string name; |
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/// <summary> |
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/// icon |
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/// </summary> |
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public string icon; |
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/// <summary> |
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/// 有宠物 |
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/// </summary> |
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public bool has; |
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/// <summary> |
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/// 血量 |
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/// </summary> |
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public int hp; |
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/// <summary> |
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/// 攻击力 |
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/// </summary> |
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public int atk; |
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/// <summary> |
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/// 移速 |
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/// </summary> |
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public float speed; |
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/// <summary> |
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/// 位置 |
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/// </summary> |
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public Vector3 pos; |
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/// <summary> |
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/// 位置 |
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/// </summary> |
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public Vector2 ches; |
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/// <summary> |
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/// 攻击优先级 |
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/// </summary> |
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public List<Single> attack_target; |
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} |
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}
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