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492 B

using System;
using System.Linq;
using Cysharp.Threading.Tasks;
using Sirenix.OdinInspector;
using Tools.ExcelResolver;
using UnityEngine;
using UnityEngine.AddressableAssets;
public class Test : MonoBehaviour
{
private async void Start()
{
Debug.Log(Time.time);
await Addressables.LoadAssetsAsync<monsterUtil>("default", null);
Debug.Log(Time.time);
await Addressables.LoadAssetsAsync<monster>("monster", null);
Debug.Log(Time.time);
}
}