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using System;
using System.Linq;
using Sirenix.OdinInspector;
using UnityEngine;
public class Test : MonoBehaviour
{
[Button]
private void TestButton()
{
var a = AppDomain.CurrentDomain.GetAssemblies()
.Where(a => a.GetName().Name
// is "UnityEngine"
is "Assembly-CSharp")
// or "Assembly-CSharp-firstpass"
// or "Assembly-CSharp-Editor"
// or "Assembly-CSharp-Editor-firstpass")
.SelectMany(a => a.GetTypes())
.Where(t => (t.IsClass || (t.IsValueType && !t.IsPrimitive && !t.IsEnum)) && string.Equals(t.Namespace, "Tools.ExcelResolver", StringComparison.Ordinal)) // IsPrimitive为基本类型如float,int等
.ToArray();
Debug.Log(a.Length);
}
}