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using System;
using UnityEngine;
namespace Tools.PoolModule1.Sample
{
public class Player : MonoBehaviour
{
public SimpleObjectPooler SimplePooler;
private void Update()
{
if (Input.GetKeyDown(KeyCode.A))
{
// var bullet = SimpleObjectPooler.Instance.GetPooledGameObject();
// bullet.SetActive(true);
}
if (Input.GetKeyDown(KeyCode.S))
{
var bullet =SimplePooler.GetPooledGameObject();
bullet.SetActive(true);
}
}
}
}