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386 lines
15 KiB
386 lines
15 KiB
// AsyncInstantiateOperation was added since Unity 2022.3.20 / 2023.3.0b7 |
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#if UNITY_2022_3 && !(UNITY_2022_3_0 || UNITY_2022_3_1 || UNITY_2022_3_2 || UNITY_2022_3_3 || UNITY_2022_3_4 || UNITY_2022_3_5 || UNITY_2022_3_6 || UNITY_2022_3_7 || UNITY_2022_3_8 || UNITY_2022_3_9 || UNITY_2022_3_10 || UNITY_2022_3_11 || UNITY_2022_3_12 || UNITY_2022_3_13 || UNITY_2022_3_14 || UNITY_2022_3_15 || UNITY_2022_3_16 || UNITY_2022_3_17 || UNITY_2022_3_18 || UNITY_2022_3_19) |
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#define UNITY_2022_SUPPORT |
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#endif |
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#if UNITY_2022_SUPPORT || UNITY_2023_3_OR_NEWER |
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using Cysharp.Threading.Tasks.Internal; |
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using System; |
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using System.Threading; |
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using UnityEngine; |
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namespace Cysharp.Threading.Tasks |
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{ |
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public static class AsyncInstantiateOperationExtensions |
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{ |
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// AsyncInstantiateOperation<T> has GetAwaiter so no need to impl |
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// public static UniTask<T[]>.Awaiter GetAwaiter<T>(this AsyncInstantiateOperation<T> operation) where T : Object |
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public static UniTask<UnityEngine.Object[]> WithCancellation<T>(this AsyncInstantiateOperation asyncOperation, CancellationToken cancellationToken) |
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{ |
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return ToUniTask(asyncOperation, cancellationToken: cancellationToken); |
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} |
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public static UniTask<UnityEngine.Object[]> WithCancellation<T>(this AsyncInstantiateOperation asyncOperation, CancellationToken cancellationToken, bool cancelImmediately) |
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{ |
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return ToUniTask(asyncOperation, cancellationToken: cancellationToken, cancelImmediately: cancelImmediately); |
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} |
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public static UniTask<UnityEngine.Object[]> ToUniTask(this AsyncInstantiateOperation asyncOperation, IProgress<float> progress = null, PlayerLoopTiming timing = PlayerLoopTiming.Update, CancellationToken cancellationToken = default(CancellationToken), bool cancelImmediately = false) |
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{ |
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Error.ThrowArgumentNullException(asyncOperation, nameof(asyncOperation)); |
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if (cancellationToken.IsCancellationRequested) return UniTask.FromCanceled<UnityEngine.Object[]>(cancellationToken); |
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if (asyncOperation.isDone) return UniTask.FromResult(asyncOperation.Result); |
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return new UniTask<UnityEngine.Object[]>(AsyncInstantiateOperationConfiguredSource.Create(asyncOperation, timing, progress, cancellationToken, cancelImmediately, out var token), token); |
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} |
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public static UniTask<T[]> WithCancellation<T>(this AsyncInstantiateOperation<T> asyncOperation, CancellationToken cancellationToken) |
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where T : UnityEngine.Object |
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{ |
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return ToUniTask(asyncOperation, cancellationToken: cancellationToken); |
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} |
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public static UniTask<T[]> WithCancellation<T>(this AsyncInstantiateOperation<T> asyncOperation, CancellationToken cancellationToken, bool cancelImmediately) |
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where T : UnityEngine.Object |
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{ |
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return ToUniTask(asyncOperation, cancellationToken: cancellationToken, cancelImmediately: cancelImmediately); |
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} |
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public static UniTask<T[]> ToUniTask<T>(this AsyncInstantiateOperation<T> asyncOperation, IProgress<float> progress = null, PlayerLoopTiming timing = PlayerLoopTiming.Update, CancellationToken cancellationToken = default(CancellationToken), bool cancelImmediately = false) |
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where T : UnityEngine.Object |
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{ |
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Error.ThrowArgumentNullException(asyncOperation, nameof(asyncOperation)); |
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if (cancellationToken.IsCancellationRequested) return UniTask.FromCanceled<T[]>(cancellationToken); |
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if (asyncOperation.isDone) return UniTask.FromResult(asyncOperation.Result); |
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return new UniTask<T[]>(AsyncInstantiateOperationConfiguredSource<T>.Create(asyncOperation, timing, progress, cancellationToken, cancelImmediately, out var token), token); |
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} |
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sealed class AsyncInstantiateOperationConfiguredSource : IUniTaskSource<UnityEngine.Object[]>, IPlayerLoopItem, ITaskPoolNode<AsyncInstantiateOperationConfiguredSource> |
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{ |
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static TaskPool<AsyncInstantiateOperationConfiguredSource> pool; |
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AsyncInstantiateOperationConfiguredSource nextNode; |
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public ref AsyncInstantiateOperationConfiguredSource NextNode => ref nextNode; |
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static AsyncInstantiateOperationConfiguredSource() |
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{ |
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TaskPool.RegisterSizeGetter(typeof(AsyncInstantiateOperationConfiguredSource), () => pool.Size); |
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} |
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AsyncInstantiateOperation asyncOperation; |
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IProgress<float> progress; |
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CancellationToken cancellationToken; |
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CancellationTokenRegistration cancellationTokenRegistration; |
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bool cancelImmediately; |
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bool completed; |
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UniTaskCompletionSourceCore<UnityEngine.Object[]> core; |
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Action<AsyncOperation> continuationAction; |
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AsyncInstantiateOperationConfiguredSource() |
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{ |
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continuationAction = Continuation; |
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} |
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public static IUniTaskSource<UnityEngine.Object[]> Create(AsyncInstantiateOperation asyncOperation, PlayerLoopTiming timing, IProgress<float> progress, CancellationToken cancellationToken, bool cancelImmediately, out short token) |
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{ |
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if (cancellationToken.IsCancellationRequested) |
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{ |
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return AutoResetUniTaskCompletionSource<UnityEngine.Object[]>.CreateFromCanceled(cancellationToken, out token); |
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} |
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if (!pool.TryPop(out var result)) |
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{ |
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result = new AsyncInstantiateOperationConfiguredSource(); |
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} |
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result.asyncOperation = asyncOperation; |
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result.progress = progress; |
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result.cancellationToken = cancellationToken; |
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result.cancelImmediately = cancelImmediately; |
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result.completed = false; |
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asyncOperation.completed += result.continuationAction; |
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if (cancelImmediately && cancellationToken.CanBeCanceled) |
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{ |
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result.cancellationTokenRegistration = cancellationToken.RegisterWithoutCaptureExecutionContext(state => |
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{ |
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var source = (AsyncInstantiateOperationConfiguredSource)state; |
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source.core.TrySetCanceled(source.cancellationToken); |
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}, result); |
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} |
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TaskTracker.TrackActiveTask(result, 3); |
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PlayerLoopHelper.AddAction(timing, result); |
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token = result.core.Version; |
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return result; |
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} |
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public UnityEngine.Object[] GetResult(short token) |
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{ |
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try |
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{ |
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return core.GetResult(token); |
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} |
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finally |
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{ |
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if (!(cancelImmediately && cancellationToken.IsCancellationRequested)) |
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{ |
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TryReturn(); |
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} |
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else |
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{ |
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TaskTracker.RemoveTracking(this); |
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} |
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} |
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} |
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void IUniTaskSource.GetResult(short token) |
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{ |
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GetResult(token); |
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} |
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public UniTaskStatus GetStatus(short token) |
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{ |
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return core.GetStatus(token); |
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} |
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public UniTaskStatus UnsafeGetStatus() |
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{ |
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return core.UnsafeGetStatus(); |
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} |
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public void OnCompleted(Action<object> continuation, object state, short token) |
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{ |
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core.OnCompleted(continuation, state, token); |
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} |
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public bool MoveNext() |
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{ |
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// Already completed |
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if (completed || asyncOperation == null) |
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{ |
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return false; |
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} |
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if (cancellationToken.IsCancellationRequested) |
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{ |
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core.TrySetCanceled(cancellationToken); |
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return false; |
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} |
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if (progress != null) |
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{ |
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progress.Report(asyncOperation.progress); |
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} |
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if (asyncOperation.isDone) |
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{ |
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core.TrySetResult(asyncOperation.Result); |
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return false; |
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} |
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return true; |
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} |
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bool TryReturn() |
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{ |
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TaskTracker.RemoveTracking(this); |
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core.Reset(); |
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asyncOperation.completed -= continuationAction; |
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asyncOperation = default; |
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progress = default; |
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cancellationToken = default; |
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cancellationTokenRegistration.Dispose(); |
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cancelImmediately = default; |
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return pool.TryPush(this); |
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} |
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void Continuation(AsyncOperation _) |
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{ |
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if (completed) |
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{ |
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return; |
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} |
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completed = true; |
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if (cancellationToken.IsCancellationRequested) |
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{ |
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core.TrySetCanceled(cancellationToken); |
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} |
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else |
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{ |
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core.TrySetResult(asyncOperation.Result); |
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} |
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} |
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} |
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sealed class AsyncInstantiateOperationConfiguredSource<T> : IUniTaskSource<T[]>, IPlayerLoopItem, ITaskPoolNode<AsyncInstantiateOperationConfiguredSource<T>> |
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where T : UnityEngine.Object |
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{ |
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static TaskPool<AsyncInstantiateOperationConfiguredSource<T>> pool; |
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AsyncInstantiateOperationConfiguredSource<T> nextNode; |
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public ref AsyncInstantiateOperationConfiguredSource<T> NextNode => ref nextNode; |
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static AsyncInstantiateOperationConfiguredSource() |
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{ |
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TaskPool.RegisterSizeGetter(typeof(AsyncInstantiateOperationConfiguredSource<T>), () => pool.Size); |
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} |
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AsyncInstantiateOperation<T> asyncOperation; |
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IProgress<float> progress; |
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CancellationToken cancellationToken; |
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CancellationTokenRegistration cancellationTokenRegistration; |
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bool cancelImmediately; |
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bool completed; |
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UniTaskCompletionSourceCore<T[]> core; |
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Action<AsyncOperation> continuationAction; |
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AsyncInstantiateOperationConfiguredSource() |
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{ |
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continuationAction = Continuation; |
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} |
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public static IUniTaskSource<T[]> Create(AsyncInstantiateOperation<T> asyncOperation, PlayerLoopTiming timing, IProgress<float> progress, CancellationToken cancellationToken, bool cancelImmediately, out short token) |
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{ |
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if (cancellationToken.IsCancellationRequested) |
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{ |
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return AutoResetUniTaskCompletionSource<T[]>.CreateFromCanceled(cancellationToken, out token); |
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} |
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if (!pool.TryPop(out var result)) |
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{ |
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result = new AsyncInstantiateOperationConfiguredSource<T>(); |
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} |
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result.asyncOperation = asyncOperation; |
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result.progress = progress; |
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result.cancellationToken = cancellationToken; |
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result.cancelImmediately = cancelImmediately; |
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result.completed = false; |
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asyncOperation.completed += result.continuationAction; |
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if (cancelImmediately && cancellationToken.CanBeCanceled) |
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{ |
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result.cancellationTokenRegistration = cancellationToken.RegisterWithoutCaptureExecutionContext(state => |
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{ |
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var source = (AsyncInstantiateOperationConfiguredSource<T>)state; |
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source.core.TrySetCanceled(source.cancellationToken); |
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}, result); |
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} |
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TaskTracker.TrackActiveTask(result, 3); |
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PlayerLoopHelper.AddAction(timing, result); |
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token = result.core.Version; |
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return result; |
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} |
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public T[] GetResult(short token) |
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{ |
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try |
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{ |
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return core.GetResult(token); |
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} |
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finally |
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{ |
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if (!(cancelImmediately && cancellationToken.IsCancellationRequested)) |
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{ |
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TryReturn(); |
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} |
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else |
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{ |
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TaskTracker.RemoveTracking(this); |
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} |
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} |
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} |
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void IUniTaskSource.GetResult(short token) |
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{ |
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GetResult(token); |
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} |
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public UniTaskStatus GetStatus(short token) |
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{ |
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return core.GetStatus(token); |
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} |
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public UniTaskStatus UnsafeGetStatus() |
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{ |
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return core.UnsafeGetStatus(); |
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} |
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public void OnCompleted(Action<object> continuation, object state, short token) |
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{ |
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core.OnCompleted(continuation, state, token); |
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} |
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public bool MoveNext() |
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{ |
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// Already completed |
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if (completed || asyncOperation == null) |
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{ |
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return false; |
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} |
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if (cancellationToken.IsCancellationRequested) |
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{ |
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core.TrySetCanceled(cancellationToken); |
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return false; |
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} |
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if (progress != null) |
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{ |
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progress.Report(asyncOperation.progress); |
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} |
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if (asyncOperation.isDone) |
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{ |
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core.TrySetResult(asyncOperation.Result); |
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return false; |
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} |
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return true; |
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} |
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bool TryReturn() |
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{ |
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TaskTracker.RemoveTracking(this); |
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core.Reset(); |
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asyncOperation.completed -= continuationAction; |
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asyncOperation = default; |
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progress = default; |
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cancellationToken = default; |
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cancellationTokenRegistration.Dispose(); |
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cancelImmediately = default; |
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return pool.TryPush(this); |
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} |
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void Continuation(AsyncOperation _) |
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{ |
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if (completed) |
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{ |
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return; |
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} |
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completed = true; |
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if (cancellationToken.IsCancellationRequested) |
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{ |
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core.TrySetCanceled(cancellationToken); |
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} |
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else |
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{ |
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core.TrySetResult(asyncOperation.Result); |
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} |
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} |
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} |
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} |
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} |
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#endif |