using System; using System.Linq; using Cysharp.Threading.Tasks; using Sirenix.OdinInspector; using Tools.ExcelResolver; using UnityEngine; using UnityEngine.AddressableAssets; public class Test : MonoBehaviour { private async void Start() { Debug.Log(Time.time); await Addressables.LoadAssetsAsync("default", null); Debug.Log(Time.time); await Addressables.LoadAssetsAsync("monster", null); Debug.Log(Time.time); } }