zhengchang 4 months ago
parent
commit
e0a21192be
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//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.42000
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace Tools.ExcelResolver
{
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Sirenix.OdinInspector;
public class monster : SerializedScriptableObject, IExcelSOData
{
/// <summary>
/// 英雄
/// </summary>
public int id;
/// <summary>
/// 等级
/// </summary>
public int level;
/// <summary>
/// 名称
/// </summary>
public string name;
/// <summary>
/// icon
/// </summary>
public string icon;
/// <summary>
/// 有宠物
/// </summary>
public bool has;
/// <summary>
/// 血量
/// </summary>
public int hp;
/// <summary>
/// 攻击力
/// </summary>
public int atk;
/// <summary>
/// 移速
/// </summary>
public float speed;
/// <summary>
/// 位置
/// </summary>
public Vector3 pos;
/// <summary>
/// 位置
/// </summary>
public Vector2 ches;
/// <summary>
/// 攻击优先级
/// </summary>
public List<Vector2> attack_target;
/// <summary>
/// 你好
/// </summary>
public Dictionary<Int32, Single> nihao;
/// <summary>
///
/// </summary>
public Dictionary<Attribute, Int32> attribute;
/// <summary>
///
/// </summary>
public CustomizeColor color;
}
}

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@ -0,0 +1,25 @@
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.42000
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace Tools.ExcelResolver
{
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Sirenix.OdinInspector;
public class monsterUtil : SerializedScriptableObject, IExcelSOUtil
{
public Dictionary<(System.Int32, System.Int32), monster> Data;
}
}

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Assets/_Project/Scripts/Test.cs

@ -2,22 +2,13 @@ using System;
using System.Linq; using System.Linq;
using Sirenix.OdinInspector; using Sirenix.OdinInspector;
using UnityEngine; using UnityEngine;
using UnityEngine.AddressableAssets;
public class Test : MonoBehaviour public class Test : MonoBehaviour
{ {
[Button] [Button]
private void TestButton() private void TestButton()
{ {
var a = AppDomain.CurrentDomain.GetAssemblies()
.Where(a => a.GetName().Name
// is "UnityEngine"
is "Assembly-CSharp")
// or "Assembly-CSharp-firstpass"
// or "Assembly-CSharp-Editor"
// or "Assembly-CSharp-Editor-firstpass")
.SelectMany(a => a.GetTypes())
.Where(t => (t.IsClass || (t.IsValueType && !t.IsPrimitive && !t.IsEnum)) && string.Equals(t.Namespace, "Tools.ExcelResolver", StringComparison.Ordinal)) // IsPrimitive为基本类型如float,int等
.ToArray();
Debug.Log(a.Length);
} }
} }

1
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"cacheServerHost": "",
"cacheServerPort": 8126,
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