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删除path行

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zhengchang 5 months ago
parent
commit
85d3d75708
  1. 1
      Assets/Unity-Tools/ExcelResolver/Editor/Core/Data/FieldData.cs
  2. 2
      Assets/Unity-Tools/ExcelResolver/Editor/ExcelResolverEditorWindow.ReadExcel.cs
  3. BIN
      Assets/_Project/ExcelResolver/Excel/Test.xlsx
  4. BIN
      Assets/_Project/ExcelResolver/Excel/_Test.xlsx
  5. 0
      Assets/_Project/ExcelResolver/Excel/_Test.xlsx.meta
  6. BIN
      Assets/_Project/ExcelResolver/Excel/_com.xlsx
  7. BIN
      Assets/_Project/ExcelResolver/Excel/_hero.xlsx
  8. BIN
      Assets/_Project/ExcelResolver/Excel/_monster.xlsx
  9. BIN
      Assets/_Project/ExcelResolver/Excel/_monster2.xlsx
  10. BIN
      Assets/_Project/ExcelResolver/Excel/monster2.xlsx
  11. 0
      Assets/_Project/ExcelResolver/Excel/monster2.xlsx.meta
  12. 2
      Assets/_Project/ScriptableObject/Excel/monster2.meta
  13. 71
      Assets/_Project/ScriptableObject/Excel/monster2/_monster2Util.asset
  14. 8
      Assets/_Project/ScriptableObject/Excel/monster2/_monster2Util.asset.meta
  15. 84
      Assets/_Project/ScriptableObject/Excel/monster2/monster2_1_1_1.asset
  16. 8
      Assets/_Project/ScriptableObject/Excel/monster2/monster2_1_1_1.asset.meta
  17. 33
      Assets/_Project/Scripts/Generator/Excel/Test.cs
  18. 2
      Assets/_Project/Scripts/Generator/Excel/Test.cs.meta
  19. 2
      Assets/_Project/Scripts/Generator/Excel/TestUtil.cs.meta
  20. 93
      Assets/_Project/Scripts/Generator/Excel/monster2.cs
  21. 2
      Assets/_Project/Scripts/Generator/Excel/monster2.cs.meta
  22. 4
      Assets/_Project/Scripts/Generator/Excel/monster2Util.cs
  23. 2
      Assets/_Project/Scripts/Generator/Excel/monster2Util.cs.meta

1
Assets/Unity-Tools/ExcelResolver/Editor/Core/Data/FieldData.cs

@ -16,7 +16,6 @@ namespace Tools.ExcelResolver.Editor
public TType type;
public string info;
public string description;
public string path;
internal CodeMemberField GetCodeMemberField()
{

2
Assets/Unity-Tools/ExcelResolver/Editor/ExcelResolverEditorWindow.ReadExcel.cs

@ -233,7 +233,6 @@ namespace Tools.ExcelResolver.Editor
type = ExcelResolverUtil.GetTTypeByString(worksheet.Cells[3, col].Text, worksheet.Cells[3, col], classCodeData.className),
info = worksheet.Cells[4, col].Text,
description = worksheet.Cells[5, col].Text,
path = worksheet.Cells[6, col].Text,
};
fieldDatas.Add(col, fieldData);
}
@ -254,7 +253,6 @@ namespace Tools.ExcelResolver.Editor
type = ExcelResolverUtil.GetTTypeByString(worksheet.Cells[row, 2].Text, worksheet.Cells[row, 2], classCodeData.className),
info = worksheet.Cells[row, 4].Text,
description = worksheet.Cells[row, 5].Text,
path = worksheet.Cells[row, 6].Text,
};
fieldDatas.Add(row, fieldData);
}

BIN
Assets/_Project/ExcelResolver/Excel/Test.xlsx

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BIN
Assets/_Project/ExcelResolver/Excel/_Test.xlsx

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0
Assets/_Project/ExcelResolver/Excel/Test.xlsx.meta → Assets/_Project/ExcelResolver/Excel/_Test.xlsx.meta

BIN
Assets/_Project/ExcelResolver/Excel/_com.xlsx

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BIN
Assets/_Project/ExcelResolver/Excel/_hero.xlsx

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BIN
Assets/_Project/ExcelResolver/Excel/_monster.xlsx

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BIN
Assets/_Project/ExcelResolver/Excel/_monster2.xlsx

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BIN
Assets/_Project/ExcelResolver/Excel/monster2.xlsx

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0
Assets/_Project/ExcelResolver/Excel/_monster2.xlsx.meta → Assets/_Project/ExcelResolver/Excel/monster2.xlsx.meta

2
Assets/_Project/ScriptableObject/Excel/Test.meta → Assets/_Project/ScriptableObject/Excel/monster2.meta

@ -1,5 +1,5 @@
fileFormatVersion: 2
guid: b73bb5af007b45341964af83ae76e1e9
guid: e20c813407bc0484ab7f3cb8ac70720c
folderAsset: yes
DefaultImporter:
externalObjects: {}

71
Assets/_Project/ScriptableObject/Excel/monster2/_monster2Util.asset

@ -0,0 +1,71 @@
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%TAG !u! tag:unity3d.com,2011:
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m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: dccd381378a062b499ddc03703bfa842, type: 3}
m_Name: _monster2Util
m_EditorClassIdentifier:
serializationData:
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SerializedBytesString:
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PrefabModificationsReferencedUnityObjects: []
PrefabModifications: []
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Entry: 7
Data: 0|System.Collections.Generic.Dictionary`2[[System.ValueTuple`3[[System.Int32,
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Assembly-CSharp]], mscorlib
- Name: comparer
Entry: 7
Data: 1|System.Collections.Generic.GenericEqualityComparer`1[[System.ValueTuple`3[[System.Int32,
mscorlib],[System.Int32, mscorlib],[System.Int32, mscorlib]], mscorlib]],
mscorlib
- Name:
Entry: 8
Data:
- Name:
Entry: 12
Data: 1
- Name:
Entry: 7
Data:
- Name: $k
Entry: 7
Data: System.ValueTuple`3[[System.Int32, mscorlib],[System.Int32, mscorlib],[System.Int32,
mscorlib]], mscorlib
- Name: Item1
Entry: 3
Data: 1
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Data: 1
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Entry: 3
Data: 1
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Data:
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Data:
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8
Assets/_Project/ScriptableObject/Excel/monster2/_monster2Util.asset.meta

@ -0,0 +1,8 @@
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externalObjects: {}
mainObjectFileID: 11400000
userData:
assetBundleName:
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84
Assets/_Project/ScriptableObject/Excel/monster2/monster2_1_1_1.asset

@ -0,0 +1,84 @@
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%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
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m_PrefabAsset: {fileID: 0}
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m_Enabled: 1
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m_Script: {fileID: 11500000, guid: 16a0885aa5ee33046af22575907b7409, type: 3}
m_Name: monster2_1_1_1
m_EditorClassIdentifier:
serializationData:
SerializedFormat: 2
SerializedBytes:
ReferencedUnityObjects: []
SerializedBytesString:
Prefab: {fileID: 0}
PrefabModificationsReferencedUnityObjects: []
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SerializationNodes:
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Data: 0|System.Collections.Generic.Dictionary`2[[System.Int32, mscorlib],[System.Single,
mscorlib]], mscorlib
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Data: 1|System.Collections.Generic.GenericEqualityComparer`1[[System.Int32,
mscorlib]], mscorlib
- Name:
Entry: 8
Data:
- Name:
Entry: 12
Data: 2
- Name:
Entry: 7
Data:
- Name: $k
Entry: 3
Data: 2
- Name: $v
Entry: 4
Data: 2.3
- Name:
Entry: 8
Data:
- Name:
Entry: 7
Data:
- Name: $k
Entry: 3
Data: 5
- Name: $v
Entry: 4
Data: 4.6
- Name:
Entry: 8
Data:
- Name:
Entry: 13
Data:
- Name:
Entry: 8
Data:
id: 1
level: 1
star: 1
name: "\u9053\u58EB"
icon: hero_1
has: 1
hp: 100
atk: 20
speed: 1.2
pos: {x: 0, y: 1, z: 9}
ches: {x: 0, y: 1}
attack_target:
- {x: 1, y: 2}
- {x: 1, y: 2}
- {x: 1, y: 2}
- {x: 1, y: 2}
color: 3

8
Assets/_Project/ScriptableObject/Excel/monster2/monster2_1_1_1.asset.meta

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 4a8c4100d6943fa4a9dff3024cf251e4
NativeFormatImporter:
externalObjects: {}
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userData:
assetBundleName:
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33
Assets/_Project/Scripts/Generator/Excel/Test.cs

@ -1,33 +0,0 @@
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.42000
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace Tools.ExcelResolver
{
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Sirenix.OdinInspector;
public class Test : SerializedScriptableObject, IExcelSOData
{
/// <summary>
/// 英雄
/// </summary>
public int id;
/// <summary>
///
/// </summary>
public Item item;
}
}

2
Assets/_Project/Scripts/Generator/Excel/Test.cs.meta

@ -1,2 +0,0 @@
fileFormatVersion: 2
guid: 1c45734ab68bc9b4d9e31e53f3f360e2

2
Assets/_Project/Scripts/Generator/Excel/TestUtil.cs.meta

@ -1,2 +0,0 @@
fileFormatVersion: 2
guid: ab74c9c14b1a72b438c93e10a5c51397

93
Assets/_Project/Scripts/Generator/Excel/monster2.cs

@ -0,0 +1,93 @@
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.42000
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace Tools.ExcelResolver
{
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Sirenix.OdinInspector;
public class monster2 : SerializedScriptableObject, IExcelSOData
{
/// <summary>
/// 英雄
/// </summary>
public int id;
/// <summary>
/// 等级
/// </summary>
public int level;
/// <summary>
/// 星级
/// </summary>
public int star;
/// <summary>
/// 名称
/// </summary>
public string name;
/// <summary>
/// icon
/// </summary>
public string icon;
/// <summary>
/// 有宠物
/// </summary>
public bool has;
/// <summary>
/// 血量
/// </summary>
public int hp;
/// <summary>
/// 攻击力
/// </summary>
public int atk;
/// <summary>
/// 移速
/// </summary>
public float speed;
/// <summary>
/// 位置
/// </summary>
public Vector3 pos;
/// <summary>
/// 位置
/// </summary>
public Vector2 ches;
/// <summary>
/// 攻击优先级
/// </summary>
public List<Vector2> attack_target;
/// <summary>
/// 你好
/// </summary>
public Dictionary<Int32, Single> nihao;
/// <summary>
///
/// </summary>
public CustomizeColor color;
}
}

2
Assets/_Project/Scripts/Generator/Excel/monster2.cs.meta

@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: 16a0885aa5ee33046af22575907b7409

4
Assets/_Project/Scripts/Generator/Excel/TestUtil.cs → Assets/_Project/Scripts/Generator/Excel/monster2Util.cs

@ -17,9 +17,9 @@ namespace Tools.ExcelResolver
using Sirenix.OdinInspector;
public class TestUtil : SerializedScriptableObject, IExcelSOUtil
public class monster2Util : SerializedScriptableObject, IExcelSOUtil
{
public List<Test> Data;
public Dictionary<(System.Int32, System.Int32, System.Int32), monster2> Data;
}
}

2
Assets/_Project/Scripts/Generator/Excel/monster2Util.cs.meta

@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: dccd381378a062b499ddc03703bfa842
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