34 changed files with 296 additions and 508 deletions
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|
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using System; |
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using OfficeOpenXml; |
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|
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namespace Tools.ExcelResolver.Editor |
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{ |
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internal class TClassAndStruct : TType |
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{ |
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public TClassAndStruct() { } |
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public TClassAndStruct(string typeText, Type classType) : base(typeText) |
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{ |
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RealType = classType; |
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FieldWriteFormat = RealType.Name; |
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} |
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internal override Type RealType { get; } |
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internal override object DefaultValue => null; |
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internal override string FieldWriteFormat { get; } |
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|
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internal override bool String2TType(string typeText, out TType result) |
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{ |
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result = null; |
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return false; |
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} |
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|
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internal override object TryParseFrom(string cellText) |
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{ |
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throw new NotImplementedException("请使用另一个重载方法"); |
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} |
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|
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internal object TryParseFrom(int row, int startCol, ExcelWorksheet worksheet) |
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{ |
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|
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return null; |
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} |
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} |
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} |
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cangku_chushi: 3 |
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des_xishu: 2 |
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@ -0,0 +1,17 @@
|
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namespace Tools.ExcelResolver |
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{ |
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public class Item |
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{ |
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public int id; |
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public int refId; |
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public string name; |
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public int price; |
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} |
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public struct ItemStruct |
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{ |
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public int id; |
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public int refId; |
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public string name; |
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public int price; |
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} |
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} |
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guid: 44468ff6f4f44332a951837539234633 |
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timeCreated: 1738650601 |
@ -1,93 +0,0 @@
|
||||
//------------------------------------------------------------------------------ |
||||
// <auto-generated> |
||||
// This code was generated by a tool. |
||||
// Runtime Version:4.0.30319.42000 |
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// |
||||
// Changes to this file may cause incorrect behavior and will be lost if |
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// the code is regenerated. |
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// </auto-generated> |
||||
//------------------------------------------------------------------------------ |
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|
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namespace Tools.ExcelResolver |
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{ |
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using System; |
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using System.Collections; |
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using System.Collections.Generic; |
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using UnityEngine; |
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using Sirenix.OdinInspector; |
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|
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|
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public class monster2 : SerializedScriptableObject, IExcelSOData |
||||
{ |
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|
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/// <summary> |
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/// 英雄 |
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/// </summary> |
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public int id; |
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|
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/// <summary> |
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/// 等级 |
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/// </summary> |
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public int level; |
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|
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/// <summary> |
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/// 星级 |
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/// </summary> |
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public int star; |
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|
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/// <summary> |
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/// 名称 |
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/// </summary> |
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public string name; |
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|
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/// <summary> |
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/// icon |
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/// </summary> |
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public string icon; |
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|
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/// <summary> |
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/// 有宠物 |
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/// </summary> |
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public bool has; |
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|
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/// <summary> |
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/// 血量 |
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/// </summary> |
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public int hp; |
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|
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/// <summary> |
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/// 攻击力 |
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/// </summary> |
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public int atk; |
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|
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/// <summary> |
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/// 移速 |
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/// </summary> |
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public float speed; |
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|
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/// <summary> |
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/// 位置 |
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/// </summary> |
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public Vector3 pos; |
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|
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/// <summary> |
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/// 位置 |
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/// </summary> |
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public Vector2 ches; |
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|
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/// <summary> |
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/// 攻击优先级 |
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/// </summary> |
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public List<Vector2> attack_target; |
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|
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/// <summary> |
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/// 你好 |
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/// </summary> |
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public Dictionary<Int32, Single> nihao; |
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|
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/// <summary> |
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/// |
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/// </summary> |
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public CustomizeColor color; |
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} |
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} |
@ -1,2 +0,0 @@
|
||||
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guid: a576b35de94d3344d8fbd0763d6dd001 |
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guid: ab74c9c14b1a72b438c93e10a5c51397 |
@ -1,38 +0,0 @@
|
||||
//------------------------------------------------------------------------------ |
||||
// <auto-generated> |
||||
// This code was generated by a tool. |
||||
// Runtime Version:4.0.30319.42000 |
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// |
||||
// Changes to this file may cause incorrect behavior and will be lost if |
||||
// the code is regenerated. |
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// </auto-generated> |
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//------------------------------------------------------------------------------ |
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|
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namespace Tools.ExcelResolver |
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{ |
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using System; |
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using System.Collections; |
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using System.Collections.Generic; |
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using UnityEngine; |
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using Sirenix.OdinInspector; |
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|
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|
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public class comUtil : SerializedScriptableObject, IExcelSOUtil |
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{ |
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|
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/// <summary> |
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/// 初始仓库空位数 |
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/// </summary> |
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public int cangku_chushi; |
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|
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/// <summary> |
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/// 防御系数 |
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/// </summary> |
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public int des_xishu; |
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|
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/// <summary> |
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/// 初始解锁的塔 |
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/// </summary> |
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public List<Int32> ta_chushi_unlock; |
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} |
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} |
@ -1,2 +0,0 @@
|
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fileFormatVersion: 2 |
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guid: 65d0d896e6a9aba4c86524d1ead223f2 |
@ -1,98 +0,0 @@
|
||||
//------------------------------------------------------------------------------ |
||||
// <auto-generated> |
||||
// This code was generated by a tool. |
||||
// Runtime Version:4.0.30319.42000 |
||||
// |
||||
// Changes to this file may cause incorrect behavior and will be lost if |
||||
// the code is regenerated. |
||||
// </auto-generated> |
||||
//------------------------------------------------------------------------------ |
||||
|
||||
namespace Tools.ExcelResolver |
||||
{ |
||||
using System; |
||||
using System.Collections; |
||||
using System.Collections.Generic; |
||||
using UnityEngine; |
||||
using Sirenix.OdinInspector; |
||||
|
||||
|
||||
public class monster3 : SerializedScriptableObject, IExcelSOData |
||||
{ |
||||
|
||||
/// <summary> |
||||
/// 英雄 |
||||
/// </summary> |
||||
public int id; |
||||
|
||||
/// <summary> |
||||
/// 等级 |
||||
/// </summary> |
||||
public int level; |
||||
|
||||
/// <summary> |
||||
/// 星级 |
||||
/// </summary> |
||||
public int star; |
||||
|
||||
/// <summary> |
||||
/// 名称 |
||||
/// </summary> |
||||
public string name; |
||||
|
||||
/// <summary> |
||||
/// icon |
||||
/// </summary> |
||||
public string icon; |
||||
|
||||
/// <summary> |
||||
/// 有宠物 |
||||
/// </summary> |
||||
public bool has; |
||||
|
||||
/// <summary> |
||||
/// 血量 |
||||
/// </summary> |
||||
public int hp; |
||||
|
||||
/// <summary> |
||||
/// 攻击力 |
||||
/// </summary> |
||||
public int atk; |
||||
|
||||
/// <summary> |
||||
/// 移速 |
||||
/// </summary> |
||||
public float speed; |
||||
|
||||
/// <summary> |
||||
/// 位置 |
||||
/// </summary> |
||||
public Vector3 pos; |
||||
|
||||
/// <summary> |
||||
/// 位置 |
||||
/// </summary> |
||||
public Vector2 ches; |
||||
|
||||
/// <summary> |
||||
/// 攻击优先级 |
||||
/// </summary> |
||||
public List<Vector2> attack_target; |
||||
|
||||
/// <summary> |
||||
/// 你好 |
||||
/// </summary> |
||||
public Dictionary<Int32, Single> nihao; |
||||
|
||||
/// <summary> |
||||
/// |
||||
/// </summary> |
||||
public Dictionary<Attribute, Int32> attribute; |
||||
|
||||
/// <summary> |
||||
/// |
||||
/// </summary> |
||||
public CustomizeColor color; |
||||
} |
||||
} |
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|
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fileFormatVersion: 2 |
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guid: 352ae4160560b684498c8ef06a908f94 |
@ -0,0 +1,23 @@
|
||||
using System; |
||||
using System.Linq; |
||||
using Sirenix.OdinInspector; |
||||
using UnityEngine; |
||||
|
||||
public class Test : MonoBehaviour |
||||
{ |
||||
[Button] |
||||
private void TestButton() |
||||
{ |
||||
var a = AppDomain.CurrentDomain.GetAssemblies() |
||||
.Where(a => a.GetName().Name |
||||
// is "UnityEngine" |
||||
is "Assembly-CSharp") |
||||
// or "Assembly-CSharp-firstpass" |
||||
// or "Assembly-CSharp-Editor" |
||||
// or "Assembly-CSharp-Editor-firstpass") |
||||
.SelectMany(a => a.GetTypes()) |
||||
.Where(t => (t.IsClass || (t.IsValueType && !t.IsPrimitive && !t.IsEnum)) && string.Equals(t.Namespace, "Tools.ExcelResolver", StringComparison.Ordinal)) // IsPrimitive为基本类型如float,int等 |
||||
.ToArray(); |
||||
Debug.Log(a.Length); |
||||
} |
||||
} |
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{ |
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{ |
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Loading…
Reference in new issue