diff --git a/Assets/Unity-Tools/Core/PoolModule/IPoolable.cs b/Assets/Unity-Tools/Core/PoolModule/IPoolable.cs index 3a71889..63c57b2 100644 --- a/Assets/Unity-Tools/Core/PoolModule/IPoolable.cs +++ b/Assets/Unity-Tools/Core/PoolModule/IPoolable.cs @@ -2,7 +2,7 @@ { public interface IPoolable { - void OnGet(); + void OnGet(params object[] args); void OnReturn(); } diff --git a/Assets/Unity-Tools/Core/PoolModule/ObjectPool.cs b/Assets/Unity-Tools/Core/PoolModule/ObjectPool.cs index 0f7bd5c..e973e45 100644 --- a/Assets/Unity-Tools/Core/PoolModule/ObjectPool.cs +++ b/Assets/Unity-Tools/Core/PoolModule/ObjectPool.cs @@ -41,7 +41,7 @@ namespace Tools.PoolModule Debug.Log($"成功创建对象池: {prefab.name} (初始容量: {initialCapacity}, 最大容量: {maxCapacity})"); } - public T Get() + public T Get(params object[] args) { if (_pool.Count == 0) CreateNewObject(); @@ -49,15 +49,15 @@ namespace Tools.PoolModule var pooledObject = _pool.Pop(); _activeObject.Add(pooledObject); pooledObject.gameObject.SetActive(true); - pooledObject.OnGet(); + pooledObject.OnGet(args); return pooledObject; } - public T[] Get(int count) + public T[] GetMultiple(int count, params object[] args) { T[] result = new T[count]; for (int i = 0; i < count; i++) - result[i] = Get(); + result[i] = Get(args); return result; } diff --git a/Assets/Unity-Tools/Core/PoolModule/ObjectPoolFactory.cs b/Assets/Unity-Tools/Core/PoolModule/ObjectPoolFactory.cs index ac0752f..d437ace 100644 --- a/Assets/Unity-Tools/Core/PoolModule/ObjectPoolFactory.cs +++ b/Assets/Unity-Tools/Core/PoolModule/ObjectPoolFactory.cs @@ -64,7 +64,7 @@ namespace Tools.PoolModule { if (_pools.TryGetValue(name, out var pool)) { - return pool.Get(count); + return pool.GetMultiple(count); } Debug.LogError($"未找到对象池: {name}"); diff --git a/Assets/Unity-Tools/Core/PoolModule/ObjectPoolFactoryInt.cs b/Assets/Unity-Tools/Core/PoolModule/ObjectPoolFactoryInt.cs index cfed087..f1c6137 100644 --- a/Assets/Unity-Tools/Core/PoolModule/ObjectPoolFactoryInt.cs +++ b/Assets/Unity-Tools/Core/PoolModule/ObjectPoolFactoryInt.cs @@ -76,7 +76,7 @@ namespace Tools.PoolModule { await CreatePool(id, InitialCapacity, MaxCapacity); } - return _pools[id].Get(count); + return _pools[id].GetMultiple(count); } public void Return(T obj) diff --git a/Assets/Unity-Tools/Core/PoolModule/ObjectPoolFactoryString.cs b/Assets/Unity-Tools/Core/PoolModule/ObjectPoolFactoryString.cs index a97e714..80b28ee 100644 --- a/Assets/Unity-Tools/Core/PoolModule/ObjectPoolFactoryString.cs +++ b/Assets/Unity-Tools/Core/PoolModule/ObjectPoolFactoryString.cs @@ -76,7 +76,7 @@ namespace Tools.PoolModule { await CreatePool(name, InitialCapacity, MaxCapacity); } - return _pools[name].Get(count); + return _pools[name].GetMultiple(count); } public void Return(T obj) diff --git a/Assets/Unity-Tools/Samples/PoolModule/Item.cs b/Assets/Unity-Tools/Samples/PoolModule/Item.cs index 37140ad..e727ff3 100644 --- a/Assets/Unity-Tools/Samples/PoolModule/Item.cs +++ b/Assets/Unity-Tools/Samples/PoolModule/Item.cs @@ -6,10 +6,12 @@ namespace Tools.PoolModule.Sample public class Item : MonoBehaviour, IPoolable, IPoolableString { public float health; - public string name; public virtual string Name => name; - public void OnGet() { } + public void OnGet(params object[] args) + { + Debug.Log(args.Length > 0 ? args[0] : "No args"); + } public void OnReturn() { } diff --git a/Assets/Unity-Tools/Samples/PoolModule/ItemFactory2.meta b/Assets/Unity-Tools/Samples/PoolModule/ItemFactory.meta similarity index 100% rename from Assets/Unity-Tools/Samples/PoolModule/ItemFactory2.meta rename to Assets/Unity-Tools/Samples/PoolModule/ItemFactory.meta diff --git a/Assets/Unity-Tools/Samples/PoolModule/ItemFactory2/Item_A.prefab b/Assets/Unity-Tools/Samples/PoolModule/ItemFactory/Item_A.prefab similarity index 100% rename from Assets/Unity-Tools/Samples/PoolModule/ItemFactory2/Item_A.prefab rename to 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