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Get设置参数

master
coffee 6 months ago
parent
commit
36850f26fd
  1. 2
      Assets/Unity-Tools/Core/PoolModule/IPoolable.cs
  2. 8
      Assets/Unity-Tools/Core/PoolModule/ObjectPool.cs
  3. 2
      Assets/Unity-Tools/Core/PoolModule/ObjectPoolFactory.cs
  4. 2
      Assets/Unity-Tools/Core/PoolModule/ObjectPoolFactoryInt.cs
  5. 2
      Assets/Unity-Tools/Core/PoolModule/ObjectPoolFactoryString.cs
  6. 6
      Assets/Unity-Tools/Samples/PoolModule/Item.cs
  7. 0
      Assets/Unity-Tools/Samples/PoolModule/ItemFactory.meta
  8. 0
      Assets/Unity-Tools/Samples/PoolModule/ItemFactory/Item_A.prefab
  9. 0
      Assets/Unity-Tools/Samples/PoolModule/ItemFactory/Item_A.prefab.meta
  10. 0
      Assets/Unity-Tools/Samples/PoolModule/ItemFactory/Item_B.prefab
  11. 0
      Assets/Unity-Tools/Samples/PoolModule/ItemFactory/Item_B.prefab.meta
  12. 0
      Assets/Unity-Tools/Samples/PoolModule/ItemFactory/Item_C.prefab
  13. 0
      Assets/Unity-Tools/Samples/PoolModule/ItemFactory/Item_C.prefab.meta
  14. 0
      Assets/Unity-Tools/Samples/PoolModule/ItemFactory/Item_D.prefab
  15. 0
      Assets/Unity-Tools/Samples/PoolModule/ItemFactory/Item_D.prefab.meta
  16. 24
      Assets/Unity-Tools/Samples/PoolModule/Manager_New.cs
  17. 2
      Assets/Unity-Tools/Samples/PoolModule/Manager_New.cs.meta
  18. 0
      Assets/Unity-Tools/Samples/PoolModule/PoolModule.unity
  19. 0
      Assets/Unity-Tools/Samples/PoolModule/PoolModule.unity.meta
  20. 511
      Assets/Unity-Tools/Samples/PoolModule/PoolModule_New.unity
  21. 7
      Assets/Unity-Tools/Samples/PoolModule/PoolModule_New.unity.meta

2
Assets/Unity-Tools/Core/PoolModule/IPoolable.cs

@ -2,7 +2,7 @@
{
public interface IPoolable
{
void OnGet();
void OnGet(params object[] args);
void OnReturn();
}

8
Assets/Unity-Tools/Core/PoolModule/ObjectPool.cs

@ -41,7 +41,7 @@ namespace Tools.PoolModule
Debug.Log($"成功创建对象池: {prefab.name} (初始容量: {initialCapacity}, 最大容量: {maxCapacity})");
}
public T Get()
public T Get(params object[] args)
{
if (_pool.Count == 0)
CreateNewObject();
@ -49,15 +49,15 @@ namespace Tools.PoolModule
var pooledObject = _pool.Pop();
_activeObject.Add(pooledObject);
pooledObject.gameObject.SetActive(true);
pooledObject.OnGet();
pooledObject.OnGet(args);
return pooledObject;
}
public T[] Get(int count)
public T[] GetMultiple(int count, params object[] args)
{
T[] result = new T[count];
for (int i = 0; i < count; i++)
result[i] = Get();
result[i] = Get(args);
return result;
}

2
Assets/Unity-Tools/Core/PoolModule/ObjectPoolFactory.cs

@ -64,7 +64,7 @@ namespace Tools.PoolModule
{
if (_pools.TryGetValue(name, out var pool))
{
return pool.Get(count);
return pool.GetMultiple(count);
}
Debug.LogError($"未找到对象池: {name}");

2
Assets/Unity-Tools/Core/PoolModule/ObjectPoolFactoryInt.cs

@ -76,7 +76,7 @@ namespace Tools.PoolModule
{
await CreatePool(id, InitialCapacity, MaxCapacity);
}
return _pools[id].Get(count);
return _pools[id].GetMultiple(count);
}
public void Return(T obj)

2
Assets/Unity-Tools/Core/PoolModule/ObjectPoolFactoryString.cs

@ -76,7 +76,7 @@ namespace Tools.PoolModule
{
await CreatePool(name, InitialCapacity, MaxCapacity);
}
return _pools[name].Get(count);
return _pools[name].GetMultiple(count);
}
public void Return(T obj)

6
Assets/Unity-Tools/Samples/PoolModule/Item.cs

@ -6,10 +6,12 @@ namespace Tools.PoolModule.Sample
public class Item : MonoBehaviour, IPoolable, IPoolableString
{
public float health;
public string name;
public virtual string Name => name;
public void OnGet() { }
public void OnGet(params object[] args)
{
Debug.Log(args.Length > 0 ? args[0] : "No args");
}
public void OnReturn() { }

0
Assets/Unity-Tools/Samples/PoolModule/ItemFactory2.meta → Assets/Unity-Tools/Samples/PoolModule/ItemFactory.meta

0
Assets/Unity-Tools/Samples/PoolModule/ItemFactory2/Item_A.prefab → Assets/Unity-Tools/Samples/PoolModule/ItemFactory/Item_A.prefab

0
Assets/Unity-Tools/Samples/PoolModule/ItemFactory2/Item_A.prefab.meta → Assets/Unity-Tools/Samples/PoolModule/ItemFactory/Item_A.prefab.meta

0
Assets/Unity-Tools/Samples/PoolModule/ItemFactory2/Item_B.prefab → Assets/Unity-Tools/Samples/PoolModule/ItemFactory/Item_B.prefab

0
Assets/Unity-Tools/Samples/PoolModule/ItemFactory2/Item_B.prefab.meta → Assets/Unity-Tools/Samples/PoolModule/ItemFactory/Item_B.prefab.meta

0
Assets/Unity-Tools/Samples/PoolModule/ItemFactory2/Item_C.prefab → Assets/Unity-Tools/Samples/PoolModule/ItemFactory/Item_C.prefab

0
Assets/Unity-Tools/Samples/PoolModule/ItemFactory2/Item_C.prefab.meta → Assets/Unity-Tools/Samples/PoolModule/ItemFactory/Item_C.prefab.meta

0
Assets/Unity-Tools/Samples/PoolModule/ItemFactory2/Item_D.prefab → Assets/Unity-Tools/Samples/PoolModule/ItemFactory/Item_D.prefab

0
Assets/Unity-Tools/Samples/PoolModule/ItemFactory2/Item_D.prefab.meta → Assets/Unity-Tools/Samples/PoolModule/ItemFactory/Item_D.prefab.meta

24
Assets/Unity-Tools/Samples/PoolModule/Manager_New.cs

@ -0,0 +1,24 @@
using Tools.PoolModule.Sample;
using UnityEngine;
namespace Tools.PoolModule.Sample_New
{
public class Manager_New : MonoBehaviour
{
[SerializeField] private Item prefab;
private ObjectPool<Item> _pool;
private void Start()
{
_pool = new ObjectPool<Item>(prefab, 5, 10);
}
private void Update()
{
if (Input.GetKeyDown(KeyCode.Space))
{
var item = _pool.Get(2);
}
}
}
}

2
Assets/Unity-Tools/Samples/PoolModule/Manager_New.cs.meta

@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: 2c4ccffa493002842abb216e9a832354

0
Assets/Unity-Tools/Samples/PoolModule/PoolModule2.unity → Assets/Unity-Tools/Samples/PoolModule/PoolModule.unity

0
Assets/Unity-Tools/Samples/PoolModule/PoolModule2.unity.meta → Assets/Unity-Tools/Samples/PoolModule/PoolModule.unity.meta

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