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//------------------------------------------------------------------------------ |
||||
// <auto-generated> |
||||
// This code was generated by a tool. |
||||
// Runtime Version:4.0.30319.42000 |
||||
// |
||||
// Changes to this file may cause incorrect behavior and will be lost if |
||||
// the code is regenerated. |
||||
// </auto-generated> |
||||
//------------------------------------------------------------------------------ |
||||
|
||||
namespace Tools.ExcelResolver |
||||
{ |
||||
using System; |
||||
using System.Collections; |
||||
using System.Collections.Generic; |
||||
using UnityEngine; |
||||
|
||||
|
||||
public class Hero : ScriptableObject, IExcelData |
||||
{ |
||||
|
||||
/// <summary> |
||||
/// 英雄 |
||||
/// </summary> |
||||
public int id; |
||||
|
||||
/// <summary> |
||||
/// 名称 |
||||
/// </summary> |
||||
public string name; |
||||
|
||||
/// <summary> |
||||
/// icon |
||||
/// </summary> |
||||
public string icon; |
||||
|
||||
/// <summary> |
||||
/// 有宠物 |
||||
/// </summary> |
||||
public bool has; |
||||
|
||||
/// <summary> |
||||
/// 血量 |
||||
/// </summary> |
||||
public int hp; |
||||
|
||||
/// <summary> |
||||
/// 攻击力 |
||||
/// </summary> |
||||
public int atk; |
||||
|
||||
/// <summary> |
||||
/// 移速 |
||||
/// </summary> |
||||
public float speed; |
||||
|
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/// <summary> |
||||
/// 位置 |
||||
/// </summary> |
||||
public Vector3 pos; |
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|
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/// <summary> |
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/// 位置 |
||||
/// </summary> |
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public Vector2 ches; |
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|
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/// <summary> |
||||
/// 攻击优先级 |
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/// </summary> |
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public List<Single> attack_target; |
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} |
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} |
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//------------------------------------------------------------------------------ |
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// <auto-generated> |
||||
// This code was generated by a tool. |
||||
// Runtime Version:4.0.30319.42000 |
||||
// |
||||
// Changes to this file may cause incorrect behavior and will be lost if |
||||
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||||
// </auto-generated> |
||||
//------------------------------------------------------------------------------ |
||||
|
||||
namespace Tools.ExcelResolver |
||||
{ |
||||
using System; |
||||
using System.Collections; |
||||
using System.Collections.Generic; |
||||
using UnityEngine; |
||||
using Sirenix.OdinInspector; |
||||
|
||||
|
||||
public class HeroUtil : SerializedScriptableObject, IExcelSO |
||||
{ |
||||
|
||||
public Dictionary<int, Hero> Data; |
||||
} |
||||
} |
Loading…
Reference in new issue