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//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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// Runtime Version:4.0.30319.42000
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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namespace Tools.ExcelResolver
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{
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class Hero : ScriptableObject, IExcelData
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{
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/// <summary>
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/// 英雄
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/// </summary>
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public int id;
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/// <summary>
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/// 名称
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/// </summary>
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public string name;
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/// <summary>
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/// icon
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/// </summary>
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public string icon;
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/// <summary>
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/// 有宠物
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/// </summary>
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public bool has;
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/// <summary>
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/// 血量
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/// </summary>
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public int hp;
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/// <summary>
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/// 攻击力
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/// </summary>
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public int atk;
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/// <summary>
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/// 移速
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/// </summary>
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public float speed;
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/// <summary>
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/// 位置
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/// </summary>
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public Vector3 pos;
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/// <summary>
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/// 位置
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/// </summary>
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public Vector2 ches;
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/// <summary>
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/// 攻击优先级
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/// </summary>
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public List<int> attack_target;
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}
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}
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