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//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.42000
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace Tools.ExcelResolver
{
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Sirenix.OdinInspector;
public class monster3 : SerializedScriptableObject, IExcelSOData
{
/// <summary>
/// 英雄
/// </summary>
public int id;
/// <summary>
/// 等级
/// </summary>
public int level;
/// <summary>
/// 星级
/// </summary>
public int star;
/// <summary>
/// 名称
/// </summary>
public string name;
/// <summary>
/// icon
/// </summary>
public string icon;
/// <summary>
/// 有宠物
/// </summary>
public bool has;
/// <summary>
/// 血量
/// </summary>
public int hp;
/// <summary>
/// 攻击力
/// </summary>
public int atk;
/// <summary>
/// 移速
/// </summary>
public float speed;
/// <summary>
/// 位置
/// </summary>
public Vector3 pos;
/// <summary>
/// 位置
/// </summary>
public Vector2 ches;
/// <summary>
/// 攻击优先级
/// </summary>
public List<Vector2> attack_target;
/// <summary>
/// 你好
/// </summary>
public Dictionary<Int32, Single> nihao;
/// <summary>
///
/// </summary>
public Dictionary<Attribute, Int32> attribute;
/// <summary>
///
/// </summary>
public CustomizeColor color;
}
}