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using System;
using System.Linq;
using Cysharp.Threading.Tasks;
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using Sirenix.OdinInspector;
using Tools.ExcelResolver;
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using UnityEngine;
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using UnityEngine.AddressableAssets;
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public class Test : MonoBehaviour
{
private async void Start()
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{
Debug.Log(Time.time);
await Addressables.LoadAssetsAsync<monsterUtil>("default", null);
Debug.Log(Time.time);
await Addressables.LoadAssetsAsync<monster>("monster", null);
Debug.Log(Time.time);
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}
}