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using System;
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using System.Linq;
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using Cysharp.Threading.Tasks;
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using Sirenix.OdinInspector;
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using Tools.ExcelResolver;
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using UnityEngine;
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using UnityEngine.AddressableAssets;
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public class Test : MonoBehaviour
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{
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private async void Start()
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{
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Debug.Log(Time.time);
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await Addressables.LoadAssetsAsync<monsterUtil>("default", null);
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Debug.Log(Time.time);
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await Addressables.LoadAssetsAsync<monster>("monster", null);
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Debug.Log(Time.time);
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}
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}
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